BIS fnc EXP camp playerChecklist: Difference between revisions

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m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
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|p1= conditionProceed: [[Code]] - (Optional, default {true}) General condition that must be met to proceed. Will not list player names.
|p1= conditionProceed: [[Code]] - (Optional, default {true}) General condition that must be met to proceed. Will not list player names.


|p2= conditionPlayer: [[Code]] - (Optional, default {true}) Condition that must be met by each player. Use '''_player''' to reference the player unit.
|p2= conditionPlayer: [[Code]] - (Optional, default {true}) condition that must be met by each player. Use '''_player''' to reference the player unit.


|p3= code: [[Code]] - (Optional, default {}) Code to be executed when all players meet the defined condition.
|p3= code: [[Code]] - (Optional, default {}) code to be executed when all players meet the defined condition.


|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not

Revision as of 13:23, 8 November 2023

Hover & click on the images for description

Description

Description:
Display a checklist of players that don't meet the given condition, thus preventing mission progress.
Execution:
call
Multiplayer:
Should only be excuted on the server.
Groups:
Campaign

Syntax

Syntax:
[conditionProceed, conditionPlayer, code] call BIS_fnc_EXP_camp_playerChecklist
Parameters:
conditionProceed: Code - (Optional, default {true}) General condition that must be met to proceed. Will not list player names.
conditionPlayer: Code - (Optional, default {true}) condition that must be met by each player. Use _player to reference the player unit.
code: Code - (Optional, default {}) code to be executed when all players meet the defined condition.
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[{count allPlayers == 4}] call BIS_fnc_EXP_camp_playerChecklist;

Additional Information

See also:
See also needed

Notes

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