BIS fnc HEXtoRGB: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color
|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color


|r1=[[Array]] of [[Number|Numbers]] - array of '''4''' numbers in range 0..1
|r1= [[Array]] of [[Number|Numbers]] - array of '''4''' numbers in range 0..1


|x1= <code>["025D00FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // [1,0.843138,0,1]</code>
|x1= <code>["025D00FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // [1,0.843138,0,1]</code>

Revision as of 23:27, 7 August 2021

Hover & click on the images for description

Description

Description:
Convert hexcode color into RGBA array format.
Execution:
call
Groups:
Math

Syntax

Syntax:
[hexString] call BIS_fnc_HEXtoRGB
Parameters:
hexString: String - string representing 4 octets of HEX color
Return Value:
Array of Numbers - array of 4 numbers in range 0..1

Examples

Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]
Example 2:
Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha

Additional Information

See also:
Color (RGBA)BIS_fnc_colorConfigToRGBABIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoTexture

Notes

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