BIS fnc HEXtoRGB: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(overhaul due to outdated data)
mNo edit summary
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1= Math |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 33: Line 35:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:HEXtoRGB}}]]
[[Category:Functions|{{uc:HEXtoRGB}}]]
[[Category:Function Group: Misc|{{uc:HEXtoRGB}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:HEXtoRGB}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:HEXtoRGB}}]]

Revision as of 01:04, 6 October 2020

Hover & click on the images for description

Description

Description:
Convert hexcode color into RGBA array format.
Execution:
call
Groups:
Math

Syntax

Syntax:
[hexString] call BIS_fnc_HEXtoRGB
Parameters:
hexString: String - string representing 4 octets of HEX color
Return Value:
Array of Numbers - array of 4 numbers in range 0..1

Examples

Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]
Example 2:
Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha

Additional Information

See also:
ColorBIS_fnc_colorConfigToRGBABIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section