Difference between revisions of "BIS fnc MP"

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| TKOH |= Game name
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| arma3 |= Game name
  
|1.00|= Game version
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|0.50|= Game version
 
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| [params, functionName, target, isSpawn, isPersistent] spawn BIS_fnc_MP; |= Syntax
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| [params, functionName, target, isPersistent] spawn BIS_fnc_MP; |= Syntax
  
|p1= '''params''': [[Anything]] - function params |=
+
|p1= '''params''': [[Anything]] - function arguments |=
 
|p2= '''functionName''': [[String]] - function name |=
 
|p2= '''functionName''': [[String]] - function name |=
|p3= '''target''': [[Object]] - function will be executed only where unit is local [default: everyone] |=
+
|p3= '''target''':
|p4= '''isSpawn''': [[Boolean]] - true for calling function using 'spawn' command (otherwise 'call' is used) [default: false] |=
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: [[Object]] - function will be executed only where unit is local [default: everyone]
|p5= '''isPersistent''': [[Boolean]] - true for persistent call (will be called now and for every JIP client) [default: false] |=
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: [[Array]] - array of objects
 +
: [[Boolean]] - [[true]] to execute on every client, false to execute it on server only
 +
: [[Number]] - function will be executed only on client with the given ID
 +
|=
 +
|p4= '''isPersistent''': [[Boolean]] - true for persistent call (will be called now and for every JIP client) [default: false] |=
  
 
| [[Array]] - sent packet |= Return value
 
| [[Array]] - sent packet |= Return value
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Logs a message for every player who's currently joined.|=
 
Logs a message for every player who's currently joined.|=
  
|x2= <code><nowiki>[</nowiki>["Hello World"],"[[BIS_fnc_guiMessage]]",nil,true,true] spawn BIS_fnc_MP;</code>
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|x2= <code><nowiki>[</nowiki>["Hello World"],"[[BIS_fnc_guiMessage]]",nil,true] spawn BIS_fnc_MP;</code>
 
Send a message containing "Hello World" to every player, including the ones who joins later using JIP.|=
 
Send a message containing "Hello World" to every player, including the ones who joins later using JIP.|=
 
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|exec= spawn |=
 
  
 
| |= See also
 
| |= See also

Revision as of 15:35, 25 March 2013

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Send function for remote execution (and executes locally if conditions are met) .

Syntax

Syntax:
[params, functionName, target, isPersistent] spawn BIS_fnc_MP;
Parameters:
params: Anything - function arguments
functionName: String - function name
target:
Object - function will be executed only where unit is local [default: everyone]
Array - array of objects
Boolean - true to execute on every client, false to execute it on server only
Number - function will be executed only on client with the given ID
isPersistent: Boolean - true for persistent call (will be called now and for every JIP client) [default: false]
Return Value:
Array - sent packet

Examples

Example 1:
["Imma spamming your log!","BIS_fnc_log"] spawn BIS_fnc_MP; Logs a message for every player who's currently joined.
Example 2:
[["Hello World"],"BIS_fnc_guiMessage",nil,true] spawn BIS_fnc_MP; Send a message containing "Hello World" to every player, including the ones who joins later using JIP.

Additional Information

Execution:
call
See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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