BIS fnc MP (Take On Helicopters): Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Wiki code cleanup)
m (Text replacement - " " to " ")
Line 27: Line 27:


|r1= [[Array]] - sent packet
|r1= [[Array]] - sent packet
 
 
|x1= Log a message for every connected player:
|x1= Log a message for every connected player:
<code>["Imma spamming your log!", "[[BIS_fnc_log]]"] [[call]] [[{{PAGENAME}}|BIS_fnc_MP]];</code>
<code>["Imma spamming your log!", "[[BIS_fnc_log]]"] [[call]] [[{{PAGENAME}}|BIS_fnc_MP]];</code>

Revision as of 20:50, 10 June 2021

Hover & click on the images for description

Description

Description:
Send function for remote execution (and executes locally if conditions are met).
Arma 3
This page is about the Take On Helicopters function version.
For the (obsolete) Arma 3 version, see BIS_fnc_MP that has since been replaced by remoteExec and remoteExecCall.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
[params, functionName, target, isSpawn, isPersistent] call BIS_fnc_MP
Parameters:
params: Anything - function params
functionName: String - function name
target: Object - function will be executed only where unit is local [default: everyone]
isSpawn: Boolean - true for calling function using 'spawn' command (otherwise 'call' is used) [default: false]
isPersistent: Boolean - true for persistent call (will be called now and for every JIP client) [default: false]
Return Value:
Array - sent packet

Examples

Example 1:
Log a message for every connected player: ["Imma spamming your log!", "BIS_fnc_log"] call BIS_fnc_MP;
Example 2:
Send a message containing "Hello World" to every player, including the ones who joins later using JIP: [["Hello World"], "BIS_fnc_guiMessage", nil, true, true] call BIS_fnc_MP;

Additional Information

See also:
BIS_fnc_MP (Arma 3)remoteExecremoteExecCallBIS_fnc_MPexec

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note