BIS fnc VRDrawGrid: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= VR


|1.00|= Game version
|descr= Visualizes surface grid (used primarily for VR missions).<br>
____________________________________________________________________________________________
{{Feature|Informative|Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.}}


| <pre>/*
|s1= [location, colour] call [[BIS_fnc_VRDrawGrid]]


Description:
|p1= location: [[Boolean]] or [[Array]] format [[Position]]:
Visualizes surface grid (used primarily for VR missions).
* [[Boolean]]: use [[false]] to disable grid visualisation
NOTE: Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center
* [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])


Parameter(s):
|p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]
0: ARRAY - center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
or
BOOL - use FALSE to disable grid visualisation
1: (Optional) ARRAY - grid color [R,G,B,A], default black [0,0,0,1];


|r1= [[Nothing]]


Returns:
|x1= <sqf>[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;</sqf>
Nothing
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|x2= <sqf>[false] call BIS_fnc_VRDrawGrid;</sqf>
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_VRDrawGrid]]; --> |= Syntax
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[BIS_fnc_VRDrawBorder]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: VR|{{uc:VRDrawGrid}}]]
[[Category:Functions|{{uc:VRDrawGrid}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:VRDrawGrid}}]]

Revision as of 14:43, 13 July 2022

Hover & click on the images for description

Description

Description:
Visualizes surface grid (used primarily for VR missions).
Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.
Execution:
call
Groups:
VR

Syntax

Syntax:
[location, colour] call BIS_fnc_VRDrawGrid
Parameters:
location: Boolean or Array format Position:
  • Boolean: use false to disable grid visualisation
  • Position: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
colour: Array - (Optional, default [0,0,0,1]) to format [R,G,B,A]
Return Value:
Nothing

Examples

Example 1:
[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;
Example 2:
[false] call BIS_fnc_VRDrawGrid;

Additional Information

See also:
BIS_fnc_VRDrawBorder

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note