BIS fnc VRDrawGrid: Difference between revisions

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* [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
* [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])


|p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]
|p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [{{Color|red|R}},{{Color|green|G}},{{Color|blue|B}},{{Color|grey|A}}]


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 02:15, 30 April 2023

Hover & click on the images for description

Description

Description:
Visualizes surface grid (used primarily for VR missions).
Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.
Execution:
call
Groups:
VR

Syntax

Syntax:
[location, colour] call BIS_fnc_VRDrawGrid
Parameters:
location: Boolean or Array format Position:
  • Boolean: use false to disable grid visualisation
  • Position: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
colour: Array - (Optional, default [0,0,0,1]) to format [R,G,B,A]
Return Value:
Nothing

Examples

Example 1:
[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;
Example 2:
[false] call BIS_fnc_VRDrawGrid;

Additional Information

See also:
BIS_fnc_VRDrawBorder

Notes

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