BIS fnc absSpeed: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
Line 21: Line 21:
|p1= [[Object]] - Vehicle
|p1= [[Object]] - Vehicle


|[[Number]]
\|r1=[[Number]]


|x1= <code>[[if]] ((([[vehicle]] [[player]]) [[call]] [[BIS_fnc_absSpeed]]) > 150) [[then]]
\|x1= <code>[[if]] ((([[vehicle]] [[player]]) [[call]] [[BIS_fnc_absSpeed]]) > 150) [[then]]
{
{
   [[hint]] "There goes my driver's license :(";
   [[hint]] "There goes my driver's license :(";

Revision as of 11:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
Object - Vehicle \
Return Value:
Number \

Examples

Example 1:
if (((vehicle player) call BIS_fnc_absSpeed) > 150) then { hint "There goes my driver's license :("; };
Example 2:
_kmh = (vehicle player) call BIS_fnc_absSpeed; _miles = _kmh / 1.609344;

Additional Information

See also:
speed

Notes

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