BIS fnc addScriptedEventHandler: Difference between revisions
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| [[Number]] - id of the currently added event handler | | [[Number]] - id of the currently added event handler | ||
|x1= <code>[<nowiki/>[[missionNamespace]], "event", { [[hint]] "Hello World" }] [[call]] [[BIS_fnc_addScriptedEventHandler]];</code> | |x1= <code>[<nowiki/>[[missionNamespace]], "event", { [[hint]] "Hello World" }] [[call]] [[BIS_fnc_addScriptedEventHandler]];</code> |
Revision as of 23:42, 18 January 2021
Description
- Description:
- Adds scripted event handler and returns its id. Additionally "ScriptedEventHandlerAdded" scripted EH is called. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers.
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- [namespace, name, code] call BIS_fnc_addScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- code: Code or String - code executed upon calling
- Return Value:
- Number - id of the currently added event handler
Examples
- Example 1:
[missionNamespace, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
- Example 2:
[true, "event", { hint "Hello World" }] call BIS_fnc_addScriptedEventHandler;
Boolean will default to missionNamespace
Additional Information
- See also:
- BIS_fnc_callScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers
Notes
-
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