BIS fnc addVirtualWeaponCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (pf)
m (return value)
Line 20: Line 20:
|p4=arsenal: [[Boolean]] - (Optional, default [[true]]) [[True]] to add [[Arsenal]] action|Parameter 4=
|p4=arsenal: [[Boolean]] - (Optional, default [[true]]) [[True]] to add [[Arsenal]] action|Parameter 4=


| [[Array]] of [[Array|arrays]] - All virtual items in objects's space in format:
| [[Array]] of [[String|strings]] - All virtual weapons |Return value=
*0: [[Array]] - Items
*1: [[Array]] - Weapons
*2: [[Array]] - Magazines
*3: [[Array]] - Backpacks|Return value=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 15:04, 23 June 2018

Hover & click on the images for description

Description

Description:
Add virtual weapons to an object (e.g., ammo box). Virtual items can be selected in the Arsenal.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object,weaponClasses,addItemsGlobal,arsenal] call BIS_fnc_addVirtualWeaponCargo
Parameters:
object: Object - Object to which items will be added
weaponClasses: String or Array of strings - Weapon classes
addItemsGlobal: Boolean - (Optional, default false) True to add items globally
arsenal: Boolean - (Optional, default true) True to add Arsenal action
Return Value:
Array of strings - All virtual weapons

Examples

Example 1:
[ BIS_ammoBox, ["class_1","class_2"], false, true ] call BIS_fnc_addVirtualWeaponCargo;

Additional Information

See also:
ArsenalBIS_fnc_addVirtualBackpackCargoBIS_fnc_addVirtualItemCargoBIS_fnc_addVirtualMagazineCargoBIS_fnc_arsenalBIS_fnc_getVirtualBackpackCargoBIS_fnc_getVirtualItemCargoBIS_fnc_getVirtualMagazineCargoBIS_fnc_getVirtualWeaponCargoBIS_fnc_removeVirtualBackpackCargoBIS_fnc_removeVirtualItemCargoBIS_fnc_removeVirtualMagazineCargoBIS_fnc_removeVirtualWeaponCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section