BIS fnc ambientAnimGetParams: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Ambient |GROUP1=
|gr1 = Ambient


| Feeds params of given animset to [[BIS_fnc_ambientAnim]]. |Description=
| Feeds params of given animset to [[BIS_fnc_ambientAnim]].


| animType call [[BIS_fnc_ambientAnimGetParams]] |Syntax=
| animType call [[BIS_fnc_ambientAnimGetParams]]




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* "BRIEFING_POINT_TABLE"
* "BRIEFING_POINT_TABLE"
<br>
<br>
|Parameter 1=
 




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--->
--->


| [[Array]] - Animation parameters |Return value=
| [[Array]] - Animation parameters


|x1= <code>_animParams = "KNEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>|Example 1=
|x1= <code>_animParams = "KNEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>


| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]] |See also=
| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]]
}}
}}



Revision as of 23:36, 17 January 2021

Hover & click on the images for description

Description

Description:
Feeds params of given animset to BIS_fnc_ambientAnim.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
animType call BIS_fnc_ambientAnimGetParams
Parameters:
animType: String - Can be:
  • "STAND1"
  • "STAND2"
  • "STAND_U1"
  • "STAND_U2"
  • "STAND_U3"
  • "WATCH"
  • "WATCH2"
  • "GUARD"
  • "LISTEN_BRIEFING"
  • "LEAN_ON_TABLE"
  • "LEAN"
  • "SIT_AT_TABLE"
  • "SIT1"
  • "SIT"
  • "SIT3"
  • "SIT_U1"
  • "SIT_U2"
  • "SIT_U3"
  • "SIT_HIGH1"
  • "SIT_HIGH"
  • "SIT_LOW"
  • "SIT_LOW_U"
  • "SIT_SAD1"
  • "SIT_SAD2"
  • "KNEEL"
  • "REPAIR_VEH_PRONE"
  • "REPAIR_VEH_KNEEL"
  • "REPAIR_VEH_STAND"
  • "PRONE_INJURED_U1"
  • "PRONE_INJURED_U2"
  • "PRONE_INJURED"
  • "KNEEL_TREAT"
  • "KNEEL_TREAT2"
  • "BRIEFING"
  • "BRIEFING_POINT_LEFT"
  • "BRIEFING_POINT_RIGHT"
  • "BRIEFING_POINT_TABLE"

Return Value:
Array - Animation parameters

Examples

Example 1:
_animParams = "KNEEL" call BIS_fnc_ambientAnimGetParams;

Additional Information

See also:
BIS_fnc_ambientAnimCombatBIS_fnc_ambientAnim

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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