BIS fnc ambientAnimGetParams: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
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|x1= <code>_animParams = "KNEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>
|x1= <code>_animParams = "KNEEL" [[call]] [[BIS_fnc_ambientAnimGetParams]];</code>


| [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]]
|seealso= [[BIS_fnc_ambientAnimCombat]], [[BIS_fnc_ambientAnim]]
}}
}}

Revision as of 01:22, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Ambient

Syntax

Syntax:
Syntax needed
Parameters:
animType: String - Can be:
  • "STAND1"
  • "STAND2"
  • "STAND_U1"
  • "STAND_U2"
  • "STAND_U3"
  • "WATCH"
  • "WATCH2"
  • "GUARD"
  • "LISTEN_BRIEFING"
  • "LEAN_ON_TABLE"
  • "LEAN"
  • "SIT_AT_TABLE"
  • "SIT1"
  • "SIT"
  • "SIT3"
  • "SIT_U1"
  • "SIT_U2"
  • "SIT_U3"
  • "SIT_HIGH1"
  • "SIT_HIGH"
  • "SIT_LOW"
  • "SIT_LOW_U"
  • "SIT_SAD1"
  • "SIT_SAD2"
  • "KNEEL"
  • "REPAIR_VEH_PRONE"
  • "REPAIR_VEH_KNEEL"
  • "REPAIR_VEH_STAND"
  • "PRONE_INJURED_U1"
  • "PRONE_INJURED_U2"
  • "PRONE_INJURED"
  • "KNEEL_TREAT"
  • "KNEEL_TREAT2"
  • "BRIEFING"
  • "BRIEFING_POINT_LEFT"
  • "BRIEFING_POINT_RIGHT"
  • "BRIEFING_POINT_TABLE"

Return Value:
Return value needed

Examples

Example 1:
_animParams = "KNEEL" call BIS_fnc_ambientAnimGetParams;

Additional Information

See also:
BIS_fnc_ambientAnimCombatBIS_fnc_ambientAnim

Notes

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Only post proven facts here! Add Note