BIS fnc animType: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Generated by BIS_fnc_exportFunctionsToWiki)
 
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2")
 
(42 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|= Comments
|game1= tkoh
____________________________________________________________________________________________
|version1= 1.00


| tkoh |= Game name
|game2= arma3
|version2= 0.50


|1.00|= Game version
|gr1= Object Manipulation
____________________________________________________________________________________________


| <pre>/*
|descr= Function that returns a categorized array using a single string with the animation name.


Description:
|s1= param call [[BIS_fnc_animType]]
Returns type of animation


Parameter(s):
|p1= [[String]] - animation name.
_this: STRING - animation name


Returns:
|r1= [[Array]] - sorted arrays within an array with details about animation.
ARRAY
*/


#define COMPOSE_NAME(ID,NAME)\
|x1= <sqf>animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
if (_includeType && _typeName != "<Unknown>" && !_ignoreIncludeType) then {_typeName = format ["[%1] %2",_type,_typeName];};\
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]</sqf>
if (_includeCategory) then {\
_animType set [##ID##,[##NAME##,_typeName]];\
} else {\
_animType set [##ID##,_typeName];\
};


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|seealso=
____________________________________________________________________________________________
}}


| <!-- [] call [[BIS_fnc_animType]]; --> |= Syntax
<dl class="command_description">


|p1= |= Parameter 1
<dt></dt>
<dd class="notedate">Posted on 2014-10-01 - 20:26 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
The categorization is identical to that of the animation viewer, minus the direction array.
<br>So if the animation you are running through this function is found in the following categories:
<pre>Action: Move
Pose: Erect
Movement: Stop
Stance: Raised
Weapon: Rifle
</pre>


| |= Return value
Then the following array will be returned:
____________________________________________________________________________________________
<sqf>[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];</sqf>
</dd>


|x1= <code></code> |=
____________________________________________________________________________________________
| |= See also
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:animType}}]]
[[Category:Functions|{{uc:animType}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:animType}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animType}}]]

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Function that returns a categorized array using a single string with the animation name.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
param call BIS_fnc_animType
Parameters:
String - animation name.
Return Value:
Array - sorted arrays within an array with details about animation.

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType; // Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-01 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:
Action: Move
Pose: Erect
Movement: Stop
Stance: Raised
Weapon: Rifle

Then the following array will be returned:

[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];