BIS fnc animalRandomization: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Ambient |GROUP1=
|gr1 = Ambient


|arg= local |Arguments=
|arg= local |Arguments=
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* "Goat_random_F"
* "Goat_random_F"
* "Sheep_random_F"
* "Sheep_random_F"
* "Snake_random_F" |Description=
* "Snake_random_F"


| animal call [[BIS_fnc_animalRandomization]] |Syntax=
| animal call [[BIS_fnc_animalRandomization]]
|p1= |Parameter 1=
|p1=


| [[Nothing]] |Return value=
| [[Nothing]]


|x1= <code>myDog [[call]] [[BIS_fnc_animalRandomization]];</code> |Example 1=
|x1= <code>myDog [[call]] [[BIS_fnc_animalRandomization]];</code>


| [[BIS_fnc_unitHeadgear]], [[setObjectTextureGlobal]], [[setObjectMaterialGlobal]] |See also=
| [[BIS_fnc_unitHeadgear]], [[setObjectTextureGlobal]], [[setObjectMaterialGlobal]]
}}
}}



Revision as of 23:37, 17 January 2021

Hover & click on the images for description

Description

Description:
Randomise animals skin.
Works on:
  • "Alsatian_Random_F"
  • "ButterFly_random"
  • "Cock_random_F"
  • "Fin_random_F"
  • "Goat_random_F"
  • "Sheep_random_F"
  • "Snake_random_F"
Execution:
call
Groups:
Ambient

Syntax

Syntax:
animal call BIS_fnc_animalRandomization
Return Value:
Nothing

Examples

Example 1:
myDog call BIS_fnc_animalRandomization;

Additional Information

See also:
BIS_fnc_unitHeadgearsetObjectTextureGlobalsetObjectMaterialGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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