BIS fnc animateTaskWaypoint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *U([a-z])" to "$1 - u$2")
 
(2 intermediate revisions by the same user not shown)
Line 8: Line 8:
|descr= Plays an animation that pushes the active task waypoint up and down.
|descr= Plays an animation that pushes the active task waypoint up and down.


|s1= param call [[BIS_fnc_animateTaskWaypoint]]
|s1= param call [[BIS_fnc_animateTaskWaypoint]]


|p1= [[Object]] - Unit that should have animations played.
|p1= [[Object]] - unit that should have animations played.


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code><noWiki>[</noWiki>[[player]]<noWiki>]</noWiki> [[call]] [[BIS_fnc_animateTaskWaypoint]];</code>
|x1= <sqf>[player] call BIS_fnc_animateTaskWaypoint;</sqf>


|seealso= [[Task Framework]]
|seealso= [[Task Framework]]
}}
}}

Latest revision as of 15:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays an animation that pushes the active task waypoint up and down.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
param call BIS_fnc_animateTaskWaypoint
Parameters:
Object - unit that should have animations played.
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_animateTaskWaypoint;

Additional Information

See also:
Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note