BIS fnc arsenal: Difference between revisions

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m (Removed not working example)
m (further formatting)
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| [mode,params] call [[BIS_fnc_arsenal]] |= Syntax
| [mode,params] [[spawn]] [[BIS_fnc_arsenal]] |= Syntax


|p1= |= Parameter 1
|p1= |= Parameter 1
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|x1= <code>["Open",true] spawn BIS_fnc_arsenal;//Using call crashes the game</code> |=  
|x1= <code>["Open",[[true]] ] [[spawn]] [[BIS_fnc_arsenal]];//Using [[call]] crashes the game</code> |=  
|x2= <code>["Preload"] call BIS_fnc_arsenal; </code> |=
|x2= <code>["Preload"] [[call]] [[BIS_fnc_arsenal]]; </code> |=
|x3= <code>["AmmoboxInit",[ammobox,true,{true}]] spawn BIS_fnc_arsenal;//applies arsenal to object "ammobox" and includes all items.</code> |=
|x3= <code>["AmmoboxInit",[ammobox,[[true]],{[[true]]}]] spawn BIS_fnc_arsenal;//applies [[Arsenal]] to object "ammobox" and includes all items.</code> |=
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Revision as of 21:32, 2 October 2016


Hover & click on the images for description

Description

Description:
/* Author: Karel Moricky Description: Splendid arsenal viewer Parameter(s): 0: STRING - mode 1: ANY - params (see below) Modes: "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) "Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) No params "AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. 0: OBJECT - ammobox 1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) 2 (Optional): Condition for showing the Arsenal action (default: {true}) Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller "AmmoboxExit" - Remove virtual ammobox 0: OBJECT - ammobox Returns: NOTHING */
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode,params] spawn BIS_fnc_arsenal
Return Value:
Return value needed

Examples

Example 1:
["Open",true ] spawn BIS_fnc_arsenal;//Using call crashes the game
Example 2:
["Preload"] call BIS_fnc_arsenal;
Example 3:
["AmmoboxInit",[ammobox,true,{true}]] spawn BIS_fnc_arsenal;//applies Arsenal to object "ammobox" and includes all items.

Additional Information

See also:
ArsenalBIS_fnc_garage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 6, 2014 - 04:59 (UTC)
Benargee
To remove arsenal from an ammo box, you can use: removeAllActions ammobox