Difference between revisions of "BIS fnc bitwiseAND"

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{{DISPLAYTITLE:BIS_fnc_bitwiseAND}}{{Function|Comments=
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{{RV|type=function
  
| arma3 |Game=
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|game1= arma3
|1.66|Game version=
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|version1= 1.66
  
|gr1= Bitwise |GROUP1=
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|gr1= Bitwise
  
|arg= |MPARGUMENTS=
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|descr= Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
 
 
|eff= |MPEFFECTS=
 
 
 
| Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
 
 
'''Limitations''':<br>
 
'''Limitations''':<br>
 
Due to various limitations of the Real Virtuality engine this function is  
 
Due to various limitations of the Real Virtuality engine this function is  
 
intended to work with unsigned 24 bit integers only. This means that the  
 
intended to work with unsigned 24 bit integers only. This means that the  
supported range is 2^0...2^24 (1...16777216)|DESCRIPTION=
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supported range is 2^0...2^24 (1...16777216)
  
| [num1, num2] call '''BIS_fnc_bitwiseAND''' |SYNTAX=
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|s1=[num1, num2] call [[BIS_fnc_bitwiseAND]]
  
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |Parameter1=
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|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |PARAMETER2=
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|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer
  
| [[Number]] - decimal number |RETURNVALUE=
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|r1= [[Number]] - decimal number
  
 
|x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
 
|x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
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[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
 
[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
 
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32
 
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32
[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>|EXAMPLE1=
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[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>
 
 
| [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] |SEEALSO=
 
  
| |MPBEHAVIOUR=  
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|seealso= [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]]
 
}}
 
}}
 
 
<h3 style='display:none'>Bottom Section</h3>
 
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section END -->
 
</dl>
 
 
[[Category:{{Name|arma3}}: Functions|{{uc:bitwiseAND}}]]
 
[[Category:Functions|{{uc:bitwiseAND}}]]
 

Latest revision as of 22:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS fnc bitwiseORBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note