BIS fnc bitwiseAND: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|1.66
|version1= 1.66


|gr1= Bitwise
|gr1= Bitwise
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[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>
[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>


|seealso= [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]]
|seealso= [[BIS fnc bitwiseOR]] [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]]
}}
}}

Revision as of 23:38, 20 January 2022

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS fnc bitwiseOR BIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

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