Difference between revisions of "BIS fnc bitwiseAND"

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m (Change game version to 1.66)
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Due to various limitations of the Real Virtuality engine this function is  
 
Due to various limitations of the Real Virtuality engine this function is  
 
intended to work with unsigned 24 bit integers only. This means that the  
 
intended to work with unsigned 24 bit integers only. This means that the  
supported range is 2^0...2^24 (1...16777216)|=
+
supported range is 2^0...2^24 (1...16777216)|DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [num1, num2] call '''BIS_fnc_bitwiseAND''' |=
+
| [num1, num2] call '''BIS_fnc_bitwiseAND''' |SYNTAX=
  
 
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |Parameter1=
 
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |Parameter1=
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |=
+
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |PARAMETER2=
  
 
| [[Number]] - decimal number |RETURNVALUE=
 
| [[Number]] - decimal number |RETURNVALUE=

Revision as of 19:42, 24 September 2020

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS fnc bitwiseORBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

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