BIS fnc boundingCircle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
Line 20: Line 20:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>vehicle player call BIS_fnc_boundingCircle;</code>
|x1= <sqf>vehicle player call BIS_fnc_boundingCircle;</sqf>


|seealso= [[boundingBox]] [[boundingBoxReal]]
|seealso= [[boundingBox]] [[boundingBoxReal]]
}}
}}

Latest revision as of 23:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the boundingBox.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_boundingCircle
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
vehicle player call BIS_fnc_boundingCircle;

Additional Information

See also:
boundingBox boundingBoxReal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note