BIS_fnc_briefingAnimate

From Bohemia Interactive Community
Revision as of 11:10, 10 June 2021 by Lou Montana (talk | contribs) (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Briefing

Syntax

Syntax:
Syntax needed
Parameters:
markerName: String - marker to animate
stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
delay: String - commit time (transition duration)
Return Value:
Nothing

Examples

Example 1:
// given you have 6 markers: // - "myMarker" // - "myMarker_0" // - "myMarker_1" // - "myMarker_2" // - "myMarker_3" // - "myMarker_4" for "_i" from 0 to 4 do { private _commit = 1; ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate; sleep _commit; };

Additional Information

See also:
BIS_fnc_briefingInit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note