BIS fnc camera getVisionMode: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Number]] - <br>0 - no vision mode<br>1 - Night vision<br>2 - Ti
|r1= [[Number]] - <br>0 - no vision mode<br>1 - Night vision<br>2 - Ti


|x1= <code>[BIS_camera] [[call]] [[BIS_fnc_camera_getVisionMode]];</code>
|x1= <sqf>[BIS_camera] call BIS_fnc_camera_getVisionMode;</sqf>


|seealso= [[BIS_fnc_camera_setVisionMode]]
|seealso= [[BIS_fnc_camera_setVisionMode]]
}}
}}

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns camera vision mode.
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera] call BIS_fnc_camera_getVisionMode
Parameters:
camera: Object - The camera
Return Value:
Number -
0 - no vision mode
1 - Night vision
2 - Ti

Examples

Example 1:
[BIS_camera] call BIS_fnc_camera_getVisionMode;

Additional Information

See also:
BIS_fnc_camera_setVisionMode

Notes

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