BIS fnc carAlarm: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
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| Play car alarm effect. |DESCRIPTION=
| Play car alarm effect. |DESCRIPTION=
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| [mode, car] call [[BIS_fnc_carAlarm]] |SYNTAX=
| [mode, car] call [[BIS_fnc_carAlarm]] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code> |EXAMPLE1=
|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code> |EXAMPLE1=
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| [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]] |SEEALSO=
| [[Arma_3:_Event_Handlers|Arma 3 Event Handlers]] |SEEALSO=

Revision as of 23:38, 16 January 2021

Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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