BIS fnc carAlarm: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 25: Line 25:




<h3 style="display:none">Bottom Section</h3>
 


[[Category:Functions|{{uc:carAlarm}}]]
[[Category:Functions|{{uc:carAlarm}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:carAlarm}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:carAlarm}}]]

Revision as of 01:51, 18 January 2021

Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note