BIS fnc clerp: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (infobox to template)
m (filled page, needs meaningful example)
Line 1: Line 1:
{{Function|= Comments
{{Function


| arma3 |Game name=
|game1= arma3


|1.78|Game version=
|version1= 1.78


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
<!--|arg= local-->


| <pre>/*
<!--|eff= local-->
Author:
Nelson Duarte


Description:
|descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360
CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360
This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary
This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary
The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that


Parameters:
|s1= [currentValue, targetValue, alpha] call [[BIS_fnc_clerp]]
_this: ARRAY
0: Float - The current value
1: Float - The target value
2: Float - The alpha


Returns:
|p1= currentValue: [[Number]] - The current value
Float
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_clerp]]|Syntax=
|p2= targetValue: [[Number]] - The target value


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p3= alpha: [[Number]] - The alpha


|Datatype - description|Return value=
|r1= [[Number]] - Interpolated value


|x1= <code></code>|Example 1=
|x1= <code>[90,170,0.1] [[call]] [[BIS_fnc_clerp]];{{cc|Returns 98}}</code>


|exec= call |Execution=
|exec= call
 
|seealso= [[BIS_fnc_clerp]]


| |See also=
}}
}}



Revision as of 18:03, 9 January 2020

Hover & click on the images for description

Description

Description:
CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[currentValue, targetValue, alpha] call BIS_fnc_clerp
Parameters:
currentValue: Number - The current value
targetValue: Number - The target value
alpha: Number - The alpha
Return Value:
Number - Interpolated value

Examples

Example 1:
[90,170,0.1] call BIS_fnc_clerp;// Returns 98

Additional Information

See also:
BIS_fnc_clerp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note