BIS fnc clerp: Difference between revisions

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|r1= [[Number]] - Interpolated value
|r1= [[Number]] - Interpolated value


|x1= <code>[90,170,0.1] [[call]] [[BIS_fnc_clerp]]; {{cc|Returns 98}}</code>
|x1= <code>[90,170,0.1] call [[BIS_fnc_clerp]]; {{cc|Returns 98}}</code>


|seealso= [[BIS_fnc_slerp]] [[BIS_fnc_lerp]] [[BIS_fnc_slerp]] [[BIS_fnc_lerpVector]] [[BIS_fnc_inverseLerp]]
|seealso= [[BIS_fnc_slerp]] [[BIS_fnc_lerp]] [[BIS_fnc_slerp]] [[BIS_fnc_lerpVector]] [[BIS_fnc_inverseLerp]]
}}
}}

Revision as of 22:36, 12 July 2022

Hover & click on the images for description

Description

Description:
CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue, targetValue, alpha] call BIS_fnc_clerp
Parameters:
currentValue: Number - The current value
targetValue: Number - The target value
alpha: Number - The alpha
Return Value:
Number - Interpolated value

Examples

Example 1:
[90,170,0.1] call BIS_fnc_clerp; // Returns 98

Additional Information

See also:
BIS_fnc_slerp BIS_fnc_lerp BIS_fnc_slerp BIS_fnc_lerpVector BIS_fnc_inverseLerp

Notes

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