BIS fnc colorRGBAtoTexture: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Arrays |GROUP1=
|gr1 = Arrays |GROUP1=
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| Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br>
| Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br>
Values are in range 0..1. |Description=
Values are in range 0..1. |Description=
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| color call [[BIS_fnc_colorRGBAtoTexture]] |Syntax=
| color call [[BIS_fnc_colorRGBAtoTexture]] |Syntax=
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| [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" |Return value=
| [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)" |Return value=
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|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> |Example 1=
|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code> |Example 1=
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| [[BIS_fnc_colorRGBAtoHTML]] |See also=
| [[BIS_fnc_colorRGBAtoHTML]] |See also=

Revision as of 23:38, 16 January 2021

Hover & click on the images for description

Description

Description:
Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1.
Execution:
call
Groups:
Arrays

Syntax

Syntax:
color call BIS_fnc_colorRGBAtoTexture
Parameters:
color: Array - format [R,G,B,A]
Return Value:
String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"

Examples

Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;

Additional Information

See also:
BIS_fnc_colorRGBAtoHTML

Notes

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Notes

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