BIS fnc colorRGBAtoTexture: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "\|s1= +" to "|s1= ")
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Values are in range 0..1.
Values are in range 0..1.


|s1= color call [[BIS_fnc_colorRGBAtoTexture]]
|s1= color call [[BIS_fnc_colorRGBAtoTexture]]


|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]
|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]

Revision as of 16:31, 19 June 2021

Hover & click on the images for description

Description

Description:
Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1.
Execution:
call
Groups:
Arrays

Syntax

Syntax:
color call BIS_fnc_colorRGBAtoTexture
Parameters:
color: Array - format [R,G,B,A]
Return Value:
String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"

Examples

Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;

Additional Information

See also:
BIS_fnc_colorRGBAtoHTML

Notes

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