BIS fnc colorRGBAtoTexture: Difference between revisions

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m (Text replacement - "\|s1= +" to "|s1= ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]
|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]


|r1=[[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)"
|r1= [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)"


|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code>
|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code>

Revision as of 23:25, 7 August 2021

Hover & click on the images for description

Description

Description:
Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1.
Execution:
call
Groups:
Arrays

Syntax

Syntax:
color call BIS_fnc_colorRGBAtoTexture
Parameters:
color: Array - format [R,G,B,A]
Return Value:
String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"

Examples

Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;

Additional Information

See also:
BIS_fnc_colorRGBAtoHTML

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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