BIS fnc controlPoint getOwnerKey: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.78


|1.78|Game version=
|gr1= ControlPoint


<!---|arg= local |Multiplayer Arguments=--->
|descr= Returns the key owner of given control point.


<!---|eff= local |Multiplayer Effects=--->
|s1= [controlPoint] call [[BIS_fnc_controlPoint_getOwnerKey]]


| <pre>/*
|p1= controlPoint: [[Object]] - the control point
Author: Nelson Duarte <@Nelson_G_Duarte>


Description:
|r1= [[Object]] - the key
Returns the key owner of given control point


Parameter(s):
|x1= <sqf>private _key = [controlPoint] call BIS_fnc_controlPoint_getOwnerKey;</sqf>
_this select 0: Object - The control point


Returns:
|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
Object - The owner key
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
 
|[] call [[BIS_fnc_controlPoint_getOwnerKey]]|Syntax=
 
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
 
|Datatype - description|Return value=
 
|x1= <code></code>|Example 1=
 
|exec= call |Execution=
 
| |See also=
}}
}}
[[Category:Function Group: ControlPoint|{{uc:controlPoint_getOwnerKey}}]]
[[Category:Functions|{{uc:controlPoint_getOwnerKey}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:controlPoint_getOwnerKey}}]]

Latest revision as of 15:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the key owner of given control point.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint] call BIS_fnc_controlPoint_getOwnerKey
Parameters:
controlPoint: Object - the control point
Return Value:
Object - the key

Examples

Example 1:
private _key = [controlPoint] call BIS_fnc_controlPoint_getOwnerKey;

Additional Information

See also:
BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_setIsArrive

Notes

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