BIS fnc controlPoint setIsArrive: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<!--|arg= local-->" to "")
Line 7: Line 7:
|gr1= ControlPoint
|gr1= ControlPoint


<!--|arg= local-->
 


<!--|eff= local-->
<!--|eff= local-->

Revision as of 16:07, 18 January 2021

Hover & click on the images for description

Description

Description:
Set's whether this control point is arrive or leave.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint, isArrive] call BIS_fnc_controlPoint_setIsArrive
Parameters:
controlPoint: Object - The control point
isArrive: Object - (Optional, default true) true - arrive
false - leave
Return Value:
Nothing

Examples

Example 1:
[controlPoint,false] call BIS_fnc_controlPoint_setIsArrive;

Additional Information

See also:
BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note