BIS_fnc_createSimpleObject

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Revision as of 19:42, 3 April 2006 by BIS fnc exportFunctionsToWiki (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
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Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Creates non-simulated framerate and network performance friendly object - a simple object - and applies different adjustments to fake non-existing physX and engine interactions. The adjustments need either to be stored in the object config or provided as the function input, otherwise they need to be done manually.

	Simple objects cannot be destroyed and do not interact with the environment. They are usefull for creation low performance demanding static compositions (walls, rocks, wrecks, ...) and/or environments where shooting and collisions are not expected.

	Parameter(s):
	0: STRING - classname of the object to be created. This is preffered way if the asset config definition contains the adjustment data or the data are not needed (most objects do not need adjustments).
	   or
	   ARRAY - creation data array; can be obtained by scanning the normal simulated object on scene with bis_fnc_simpleObjectData and then either added to the asset config or used straight away in the bis_fnc_createSimpleObject function.
	1: ARRAY - position; ASL coordinates if classname is known, World coordinates if using p3d only
	2: SCALAR - direction  (default: 0)
	3: BOOL - aligned to terrain (default: true); true: aligned to terrain, false: horizontal placement
	4: BOOL - force super-simple object (default: false); true: super-simple object will be force, no type info or re-texturing is available, false: super-simple object is used unless re-texturing is possible

	Returns:
	OBJECT - a simple object or objNull if creation failed

	Example:
	_simpleObject:object = [_class:string,_position:array(,_direction:scalar,_aligned:bool)] call bis_fnc_createSimpleObject;
	_simpleObject:object = [_model:string,_position:array(,_direction:scalar,_aligned:bool)] call bis_fnc_createSimpleObject;
	_simpleObject:object = [_data:array,_position:array(,_direction:scalar,_aligned:bool)] call bis_fnc_createSimpleObject;

	See also:
	* bis_fnc_createSimpleObject
	* bis_fnc_replaceWithSimpleObject
	* bis_fnc_simpleObjectData
	* bis_fnc_exportCfgVehiclesSimpleObjectData
	* bis_fnc_diagMacrosSimpleObjectData
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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