BIS fnc curatorAutomatic: Difference between revisions

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m (Text replacement - "{{RV|type=function | arma3 |1.16 |gr1= Curator | " to "{{RV|type=function |game1= arma3 |version1= 1.16 |gr1= Curator |descr= ")
m (Text replacement - " \|descr=(.*) \| (.*) " to " |descr= $1 |s1= $2 ")
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|gr1= Curator
|gr1= Curator


|descr= Spawn units based on curator settings. Used when curator role is not taken.
|descr= Spawn units based on curator settings. Used when curator role is not taken.


| [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call [[BIS_fnc_curatorAutomatic]]
|s1= [curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call [[BIS_fnc_curatorAutomatic]]


|p1= curator: [[Object]] - Curator module, costs and coefficients will be read from it
|p1= curator: [[Object]] - Curator module, costs and coefficients will be read from it

Revision as of 19:28, 9 June 2021

Hover & click on the images for description

Description

Description:
Spawn units based on curator settings. Used when curator role is not taken.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[curator,sides,cheatCoef,infantyProb,groundProb,airProb,marineProb] call BIS_fnc_curatorAutomatic
Parameters:
curator: Object - Curator module, costs and coefficients will be read from it
sides: Array - Array of sides of the placed entities
cheatCoef: Number - Cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
infantyProb: Number - Infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
groundProb: Number - Ground vehicle probability
airProb: Number - Aicraft probability
marineProb: Number - Marine probability
Return Value:
Return value needed

Examples

Example 1:
[curator_module, [west, independent, 0.1, 40, 30, 20, 10] call BIS_fnc_curatorAutomatic;

Additional Information

See also:
Arma 3: Curator

Notes

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