BIS fnc curatorAutomatic: Difference between revisions

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|p3= cheatCoef: [[Number]] - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
|p3= cheatCoef: [[Number]] - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)


|p4= infantryProb: [[Number]] - Infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
|p4= infantryProb: [[Number]] - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)


|p5= groundProb: [[Number]] - ground vehicle probability
|p5= groundProb: [[Number]] - ground vehicle probability

Revision as of 16:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Spawn units based on curator settings. Used when curator role is not taken.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[curator, sides, cheatCoef, infantryProb, groundProb, airProb, marineProb] call BIS_fnc_curatorAutomatic
Parameters:
curator: Object - curator module, costs and coefficients will be read from it
sides: Array - array of sides of the placed entities
cheatCoef: Number - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
infantryProb: Number - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
groundProb: Number - ground vehicle probability
airProb: Number - aicraft probability
marineProb: Number - Marine probability
Return Value:
Array of Groups

Examples

Example 1:
[curator_module, [west, independent, 0.1, 40, 30, 20, 10] call BIS_fnc_curatorAutomatic;

Additional Information

See also:
Arma 3: Curator

Notes

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