BIS fnc curatorObjectEdited: Difference between revisions

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m (Text replacement - "{{RV|type=function | arma3 |1.16 |gr1= Curator | " to "{{RV|type=function |game1= arma3 |version1= 1.16 |gr1= Curator |descr= ")
m (Text replacement - " \|descr=(.*) \| (.*) " to " |descr= $1 |s1= $2 ")
Line 7: Line 7:
|gr1= Curator
|gr1= Curator


|descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
|descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.


| [module, object] call [[BIS_fnc_curatorObjectEdited]]
|s1= [module, object] call [[BIS_fnc_curatorObjectEdited]]


|p1= module: [[Object]] - [[Arma 3: Curator]] module
|p1= module: [[Object]] - [[Arma 3: Curator]] module

Revision as of 19:28, 9 June 2021

Hover & click on the images for description

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Arma 3: Curator module
object: Object - Object which was edited
Return Value:
Return value needed

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

See also:
Arma 3: Curator

Notes

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