Difference between revisions of "BIS fnc curatorObjectEdited"

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{{Function
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| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|DESCRIPTION=
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|gr1 = Curator
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| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=
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| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
  
|p1= module: [[Object]] - [[Curator]] module|= Parameter 1
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| [module, object] call [[BIS_fnc_curatorObjectEdited]]
  
|p2= object: [[Object]] - Object which was edited|= Parameter 2
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|p1= module: [[Object]] - [[Curator]] module
  
| [[Boolean]] |RETURNVALUE=
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|p2= object: [[Object]] - Object which was edited
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|x1= <code>[ module_curator, someObject ] [[call]] [[BIS_fnc_curatorObjectEdited]];</code> |=
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| [[Boolean]]
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| [[Curator]]|SEEALSO=
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|x1= <code>[ module_curator, someObject ] [[call]] [[BIS_fnc_curatorObjectEdited]];</code>
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| [[Curator]]
 
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[[Category:Function Group: Curator|{{uc:curatorObjectEdited}}]]
 
 
[[Category:Functions|{{uc:curatorObjectEdited}}]]
 
[[Category:Functions|{{uc:curatorObjectEdited}}]]
 
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[[Category:{{Name|arma3}}: Functions|{{uc:curatorObjectEdited}}]]

Latest revision as of 00:50, 18 January 2021

Introduced with Arma 3 version 1.161.16
Hover & click on the images for descriptions

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Curator module
object: Object - Object which was edited
Return Value:
Boolean

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

Execution:
call
See also:
Curator
Groups:
Curator

Notes

i
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