Difference between revisions of "BIS fnc curatorObjectEdited"

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m (template:command argument fix)
m (template:command argument fix)
Line 12: Line 12:
 
| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=
 
| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=
  
|p1= module: [[Object]] - [[Curator]] module|= Parameter 1
+
|p1= module: [[Object]] - [[Curator]] module|PARAMETER1=
  
|p2= object: [[Object]] - Object which was edited|= Parameter 2
+
|p2= object: [[Object]] - Object which was edited|PARAMETER2=
  
 
| [[Boolean]] |RETURNVALUE=
 
| [[Boolean]] |RETURNVALUE=

Revision as of 14:29, 7 April 2019

Introduced with Arma 3 version1.16
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.16

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Curator module
object: Object - Object which was edited
Return Value:
Boolean

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

Execution:
call
Multiplayer:
-
See also:
Curator

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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