BIS fnc curatorRespawn: Difference between revisions

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m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious))
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{{Function|Comments=
{{Function|= Comments
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| arma3 |= Game name
| arma3 |Game name=


|1.16|= Game version
|1.16|Game version=
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| <pre>/*
|Restore unit for curators after respawn.
 
Description:
Restore unit for curators after respawn.
When curator owner, it will transfer ownership to the new unit.
When curator owner, it will transfer ownership to the new unit.
When editable by curator, it will remove the dead unit and register the new one.
When editable by curator, it will remove the dead unit and register the new one.
|Description=
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Parameter(s):
| [newUnit,oldUnit] call [[BIS_fnc_curatorRespawn]] |Syntax=
0: OBJECT - new unit
1: OBJECT - old (dead) unit


Returns:
|p1=newUnit: [[Object]] - New unit|Parameter 1=
BOOL
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p2=oldUnit [[Object]] - Old, dead unit|Parameter 2=
 
| [[Boolean]]|Return value=
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| <!-- [] call [[BIS_fnc_curatorRespawn]]; --> |= Syntax
|x1= <code>[BIS_newUnit,BIS_oldUnit] [[call]] [[BIS_fnc_curatorRespawn]];</code>|Example 1=


|p1= |= Parameter 1
| |= Return value
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|x1= <code></code> |=  
| [[Curator]] |See also=
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| |= See also


}}


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 18:04, 22 June 2018

Hover & click on the images for description

Description

Description:
Restore unit for curators after respawn. When curator owner, it will transfer ownership to the new unit. When editable by curator, it will remove the dead unit and register the new one.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[newUnit,oldUnit] call BIS_fnc_curatorRespawn
Parameters:
newUnit: Object - New unit
oldUnit Object - Old, dead unit
Return Value:
Boolean

Examples

Example 1:
[BIS_newUnit,BIS_oldUnit] call BIS_fnc_curatorRespawn;

Additional Information

See also:
Curator

Notes

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Notes

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