BIS fnc customGPSvideo: Difference between revisions

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m (call to spawn)
m (template:command argument fix)
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|1.56|=
|1.56|=


|arg= |= MPARGUMENTS
|arg= |MPARGUMENTS=  


|eff= local |= Effects in MP
|eff= local |= Effects in MP
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| [path,''sizeCoef''] spawn '''BIS_fnc_customGPSvideo'''  |=
| [path,''sizeCoef''] spawn '''BIS_fnc_customGPSvideo'''  |=


|p1= path: [[String]] - full path to image file |= PARAMETER1
|p1= path: [[String]] - full path to image file |PARAMETER1=  


|p2= sizeCoef ''(Optional)'': [[Number]] - screen size coeficient (default is 1) |= PARAMETER2
|p2= sizeCoef ''(Optional)'': [[Number]] - screen size coeficient (default is 1) |PARAMETER2=  


| [[Script_(Handle)|Script]] - script which terminates itself once video ends |= RETURNVALUE
| [[Script_(Handle)|Script]] - script which terminates itself once video ends |RETURNVALUE=


|x1= <code>_script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] [[spawn]] [[BIS_fnc_customGPSvideo]];
|x1= <code>_script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] [[spawn]] [[BIS_fnc_customGPSvideo]];
[[waitUntil]] {[[scriptDone]] _script};</code>|= EXAMPLE1
[[waitUntil]] {[[scriptDone]] _script};</code>|EXAMPLE1=


|exec= spawn |= Execution
|exec= spawn |= Execution
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____________________________________________________________________________________________


| [[Functions Library]] |= SEEALSO
| [[Functions Library]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:29, 7 April 2019

Hover & click on the images for description

Description

Description:
Plays in-game video in GPS frame.
If BIS fnc customGPS changed GPS texture, it's used.
GUI layer for GPS is 19.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[path,sizeCoef] spawn BIS_fnc_customGPSvideo
Parameters:
path: String - full path to image file
sizeCoef (Optional): Number - screen size coeficient (default is 1)
Return Value:
Script - script which terminates itself once video ends

Examples

Example 1:
_script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] spawn BIS_fnc_customGPSvideo; waitUntil {scriptDone _script};

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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