BIS fnc customGPSvideo: Difference between revisions

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m (Text replacement - "|= Effects in MP " to "|MPEffects=")
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{{Function|=
{{Function|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=


|1.56|=
|1.56|Game version=


|arg= |MPARGUMENTS=  
|arg= |MPARGUMENTS=


|eff= local |MPEffects=____________________________________________________________________________________________
|eff= local |MPEffects=
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| Plays in-game video in GPS frame.
| Plays in-game video in GPS frame.<br>
<br>
If [[BIS fnc customGPS]] changed GPS texture, it is used.<br>
If [[BIS fnc customGPS]] changed GPS texture, it's used.
GPS GUI layer is <tt>19</tt>.|Description=
<br>
GUI layer for GPS is <tt>19</tt>.|=
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| [path,''sizeCoef''] spawn '''BIS_fnc_customGPSvideo''' |=
| [path, ''sizeCoef''] spawn [[BIS_fnc_customGPSvideo]] |Syntax=


|p1= path: [[String]] - full path to image file |PARAMETER1=  
|p1= path: [[String]] - full path to image file |PARAMETER1=


|p2= sizeCoef ''(Optional)'': [[Number]] - screen size coeficient (default is 1) |PARAMETER2=  
|p2= sizeCoef ''(Optional)'': [[Number]] - screen size coeficient (default is 1) |PARAMETER2=


| [[Script_(Handle)|Script]] - script which terminates itself once video ends |RETURNVALUE=
| [[Script_(Handle)|Script]] - script which terminates itself once video ends |RETURNVALUE=
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| [[Functions Library]] |SEEALSO=  
| [[Functions Library]] |SEEALSO=


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=
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}}
}}



Revision as of 13:03, 3 September 2019

Hover & click on the images for description

Description

Description:
Plays in-game video in GPS frame.
If BIS fnc customGPS changed GPS texture, it is used.
GPS GUI layer is 19.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[path, sizeCoef] spawn BIS_fnc_customGPSvideo
Parameters:
path: String - full path to image file
sizeCoef (Optional): Number - screen size coeficient (default is 1)
Return Value:
Script - script which terminates itself once video ends

Examples

Example 1:
_script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] spawn BIS_fnc_customGPSvideo; waitUntil {scriptDone _script};

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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