BIS fnc customGPSvideo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 9: Line 9:
|arg=
|arg=


|eff= local |MPEffects=
|eff= local


| Plays in-game video in GPS frame.<br>
| Plays in-game video in GPS frame.<br>

Revision as of 11:20, 18 January 2021

Hover & click on the images for description

Description

Description:
Plays in-game video in GPS frame.
If BIS fnc customGPS changed GPS texture, it is used.
GPS GUI layer is 19.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[path, sizeCoef] spawn BIS_fnc_customGPSvideo
Parameters:
path: String - full path to image file
sizeCoef (Optional): Number - screen size coeficient (default is 1)
Return Value:
Script - script which terminates itself once video ends

Examples

Example 1:
_script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] spawn BIS_fnc_customGPSvideo; waitUntil {scriptDone _script};

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section