BIS fnc customGPSvideo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|+$" to "")
m (Text replacement - "[[BIS fnc " to "[[BIS_fnc_")
 
(11 intermediate revisions by the same user not shown)
Line 15: Line 15:


|descr= Plays in-game video in GPS frame.<br>
|descr= Plays in-game video in GPS frame.<br>
If [[BIS fnc customGPS]] changed GPS texture, it is used.<br>
If [[BIS_fnc_customGPS]] changed GPS texture, it is used.<br>
GPS GUI layer is <tt>19</tt>.
GPS GUI layer is {{hl|19}}.


|s1=[path, ''sizeCoef''] spawn [[BIS_fnc_customGPSvideo]]
|s1= [path, ''sizeCoef''] spawn [[BIS_fnc_customGPSvideo]]


|p1= path: [[String]] - full path to image file
|p1= path: [[String]] - full path to image file
Line 24: Line 24:
|p2= sizeCoef ''(Optional)'': [[Number]] - screen size coeficient (default is 1)
|p2= sizeCoef ''(Optional)'': [[Number]] - screen size coeficient (default is 1)


|r1=[[Script_(Handle)|Script]] - script which terminates itself once video ends
|r1= [[Script Handle|Script]] - script which terminates itself once video ends


|x1= <code>_script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] [[spawn]] [[BIS_fnc_customGPSvideo]];
|x1= <sqf>private _script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] spawn BIS_fnc_customGPSvideo;
[[waitUntil]] {[[scriptDone]] _script};</code>
waitUntil {scriptDone _script};</sqf>


|exec= spawn
|exec= spawn

Latest revision as of 19:04, 13 July 2022

Hover & click on the images for description

Description

Description:
Plays in-game video in GPS frame.
If BIS_fnc_customGPS changed GPS texture, it is used.
GPS GUI layer is 19.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[path, sizeCoef] spawn BIS_fnc_customGPSvideo
Parameters:
path: String - full path to image file
sizeCoef (Optional): Number - screen size coeficient (default is 1)
Return Value:
Script - script which terminates itself once video ends

Examples

Example 1:
private _script = ["\ca\video_pmc\CP00_Reynolds_b.ogv",1.04] spawn BIS_fnc_customGPSvideo; waitUntil {scriptDone _script};

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note