BIS fnc damagePulsing: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
(Page filling - missing see also)
Line 8: Line 8:
____________________________________________________________________________________________
____________________________________________________________________________________________


| <pre>/*
| Game pulsing damage effect. |= Description |= Description
File: fn_damagePulsing.sqf
 
Description:
Pulsing damage effect.
 
Parameter(s):
None.
 
Returned value:
None.
*/
 
//------------------------Total damage PULSING--------------------------------------------------
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_damagePulsing]]; --> |= Syntax
| call [[BIS_fnc_damagePulsing]] |= Syntax


|p1= |= Parameter 1
| [[Script_(Handle)|Script handle]] |= Return value
 
| |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| |= See also
}}
}}



Revision as of 16:39, 8 May 2018


Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section