BIS fnc damagePulsing: Difference between revisions

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[[Category:Functions|{{uc:damagePulsing}}]]
[[Category:Functions|{{uc:damagePulsing}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:damagePulsing}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:damagePulsing}}]]

Revision as of 01:54, 18 January 2021

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note