BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - " \| *(\[\[Script.+) * +\|x1=" to " |r1=$1 |x1=")
m (Text replacement - "\| *([^ ]+) *call *\[\[([a-zA-Z_0-9]+)\]\] * \|r1=" to "|s1=$1 call $2 |r1=")
Line 9: Line 9:
| Game pulsing damage effect.
| Game pulsing damage effect.


| call [[BIS_fnc_damagePulsing]]
|s1=  call [[BIS_fnc_damagePulsing]]


|r1=[[Script_(Handle)|Script handle]]
|r1=[[Script_(Handle)|Script handle]]

Revision as of 16:55, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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