BIS fnc damagePulsing: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "\|s1= +" to "|s1= ")
Line 8: Line 8:
|descr= Game pulsing damage effect.
|descr= Game pulsing damage effect.


|s1= call [[BIS_fnc_damagePulsing]]
|s1= call [[BIS_fnc_damagePulsing]]


|r1=[[Script_(Handle)|Script handle]]
|r1=[[Script_(Handle)|Script handle]]

Revision as of 16:31, 19 June 2021

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note