BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "Script handle" to "Script Handle")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Feedback


|gr1 = Feedback
|descr= Game pulsing damage effect.


| Game pulsing damage effect.
|s1= call [[BIS_fnc_damagePulsing]]


| call [[BIS_fnc_damagePulsing]]
|r1= [[Script Handle]]


| [[Script_(Handle)|Script handle]]
|x1= <sqf>call BIS_fnc_damagePulsing;</sqf>


|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code>
|seealso= [[BIS_fnc_fatigueEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_indicateBleeding]] [[BIS_fnc_bloodEffect]]
 
|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:damagePulsing}}]]

Latest revision as of 19:17, 9 August 2022

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script Handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffect BIS_fnc_incapacitatedEffect BIS_fnc_incapacitatedEffect BIS_fnc_indicateBleeding BIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note