BIS fnc dataTerminalAnimate: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Scripts |GROUP1=
|gr1 = Scripts |GROUP1=
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| Animate a Data Terminal ("Land_DataTerminal_01_F"). |DESCRIPTION=
| Animate a Data Terminal ("Land_DataTerminal_01_F"). |DESCRIPTION=
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| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]] |SYNTAX=
| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_DataTerminalAnimate]];</code> |EXAMPLE1=
|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_DataTerminalAnimate]];</code> |EXAMPLE1=
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| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]] |SEEALSO=
| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]] |SEEALSO=

Revision as of 22:54, 16 January 2021

Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_DataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_DataTerminalAnimate;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalColor

Notes

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Notes

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