BIS fnc dataTerminalAnimate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.42|Game version=
|1.42


|gr1 = Scripts |GROUP1=
|gr1 = Scripts


| Animate a Data Terminal ("Land_DataTerminal_01_F"). |DESCRIPTION=
| Animate a Data Terminal ("Land_DataTerminal_01_F").


| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]] |SYNTAX=
| [dataTerminal, step] call [[BIS_fnc_DataTerminalAnimate]]


|p1= dataTerminal: [[Object]] |PARAMETER1=
|p1= dataTerminal: [[Object]]


|p2= step: [[Number]] - in range 0..3, steps being:
|p2= step: [[Number]] - in range 0..3, steps being:
Line 17: Line 17:
* 1: case opened
* 1: case opened
* 2: antenna up (but closed)
* 2: antenna up (but closed)
* 3: antenna opened and transmitting. |PARAMETER2=
* 3: antenna opened and transmitting.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_DataTerminalAnimate]];</code> |EXAMPLE1=
|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_DataTerminalAnimate]];</code>


| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]] |SEEALSO=
| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalColor]]
}}
}}



Revision as of 23:06, 17 January 2021

Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_DataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_DataTerminalAnimate;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalColor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section