BIS fnc dataTerminalColor: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Comments" to "|Comments=")
m (Text replacement - " |s1=[" to " |s1= [")
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|Comments=
|game1= arma3
____________________________________________________________________________________________
|version1= 1.42


| arma3 |Game name=
|gr1= Scripts


|1.42|Game version=
|descr= Set Data Terminal colors for its different steps. Steps are:
____________________________________________________________________________________________
 
| Set Data Terminal colors for its different steps. Steps are:
# closed terminal
# closed terminal
# opening terminal
# opening terminal
Line 14: Line 12:


Default step colors are "blue", "orange", "green".
Default step colors are "blue", "orange", "green".
See [[BIS_fnc_DataTerminalAnimate]] to animate a terminal. |DESCRIPTION=
See [[BIS_fnc_dataTerminalAnimate]] to animate a terminal.
____________________________________________________________________________________________


| [dataTerminal, step1color, step2color, step3color] call [[BIS_fnc_DataTerminalColor]] |SYNTAX=
|s1= [dataTerminal, step1color, step2color, step3color] call [[BIS_fnc_dataTerminalColor]]


|p1= dataTerminal: [[Object]] |PARAMETER1=
|p1= dataTerminal: [[Object]]


|p2= step1color: [[String]] - step 1 color.  Can be one of:
|p2= step1color: [[String]] - step 1 color.  Can be one of:
Line 28: Line 25:
* "purple"
* "purple"


If not set, the selection color will simply not be changed. |PARAMETER2=
If not set, the selection color will simply not be changed.


|p3= step2color: [[String]] - step 2 color |PARAMETER3=
|p3= step2color: [[String]] - step 2 color


|p4= step3color: [[String]] - step 3 color |PARAMETER4=
|p4= step3color: [[String]] - step 3 color


| [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly |RETURNVALUE=
|r1= [[Boolean]] - [[false]] if data terminal is null, [[true]] if the script ends properly
____________________________________________________________________________________________


|x1= <code>[myTerminal, "purple", "red", "orange"] [[call]] [[BIS_fnc_DataTerminalColor]];</code> |EXAMPLE1=
|x1= <sqf>[myTerminal, "purple", "red", "orange"] call BIS_fnc_dataTerminalColor;</sqf>
____________________________________________________________________________________________


| [[MP End Game|End Game (MP mode)]], [[BIS_fnc_DataTerminalAnimate]] |SEEALSO=
|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalAnimate]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Scripts|{{uc:DataTerminalColor}}]]
[[Category:Functions|{{uc:DataTerminalColor}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:DataTerminalColor}}]]

Latest revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Set Data Terminal colors for its different steps. Steps are:
  1. closed terminal
  2. opening terminal
  3. emitting terminal.
Default step colors are "blue", "orange", "green". See BIS_fnc_dataTerminalAnimate to animate a terminal.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step1color, step2color, step3color] call BIS_fnc_dataTerminalColor
Parameters:
dataTerminal: Object
step1color: String - step 1 color. Can be one of:
  • "blue"
  • "orange"
  • "green"
  • "red"
  • "purple"
If not set, the selection color will simply not be changed.
step2color: String - step 2 color
step3color: String - step 3 color
Return Value:
Boolean - false if data terminal is null, true if the script ends properly

Examples

Example 1:
[myTerminal, "purple", "red", "orange"] call BIS_fnc_dataTerminalColor;

Additional Information

See also:
End Game (MP mode) BIS_fnc_dataTerminalAnimate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note